$1 Items: stickers, pencils
$2 Items: temporary tattoos, one spritz of Perfume
$5 Items: Candy, line leader, take your shoes off, ball check, door holder, gum, print a color page, play a song,
$10 Items: show and tell, rent a pet, pencil friends, squishy, slime, gel pen, smelly marker, desk pets
$15 Items: Play Dough, stress ball, trade places with a classmate for the day, chapstick, hackey sack,
$20 Items: cat keychain, axolotl keychain, bring a stuffy to school
$30 Items: Desk pet dome,
$50 Items: blooket, extra recess on big kid playground, desk pet dome
$100 Items: Pajama Day, Movie Day
Why?
Motivates Positive Behavior: Students earn “class money” for completing assignments, following rules, and helping others, keeping them engaged and motivated.
Increases Participation: The class store provides an exciting incentive that encourages active involvement in classroom activities.
Teaches Financial Literacy: Students learn valuable lessons about the value of money, budgeting, and how to save for items they want.
Promotes Goal-Setting: The opportunity to purchase prizes teaches students to set financial goals and work towards achieving them.
Reinforces Positive Classroom Habits: The class store system helps develop responsibility and reinforces good behavior in a fun, interactive way.