Class Store

$1 Items: stickers, pencils

$2 Items: temporary tattoos, one spritz of Perfume  

$5 Items: Candy, line leader, take your shoes off, ball check, door holder, gum, print a color page, play a song,

$10 Items: show and tell, rent a pet, pencil friends, squishy, slime, gel pen, smelly marker, desk pets 

$15 Items: Play Dough, stress ball, trade places with a classmate for the day, chapstick, hackey sack,

$20 Items: cat keychain, axolotl keychain, bring a stuffy to school

$30 Items: Desk pet dome,

$50 Items: blooket, extra recess on big kid playground, desk pet dome

$100 Items: Pajama Day, Movie Day

Why?

Motivates Positive Behavior: Students earn “class money” for completing assignments, following rules, and helping others, keeping them engaged and motivated.

Increases Participation: The class store provides an exciting incentive that encourages active involvement in classroom activities.

Teaches Financial Literacy: Students learn valuable lessons about the value of money, budgeting, and how to save for items they want.

Promotes Goal-Setting: The opportunity to purchase prizes teaches students to set financial goals and work towards achieving them.

Reinforces Positive Classroom Habits: The class store system helps develop responsibility and reinforces good behavior in a fun, interactive way.